The Virtual World Can Not Get Here Early Enough | Oct 23

https://www.simplilearn.com/tutorials/artificial-intelligence-tutorial/what-is-virtual-reality

Preface

For those who know me, my love for consumer technology and the impact it has on daily life is no secret! This request from a colleague to share something close to me reinvigorated my passion to blog after a lengthy hiatus. I’ve made this blog post as short as possible for an easy read through; the photos are clickable, and the tech references are hyperlinked as well.  

The Virtual World today?

This year was a landmark year in Virtual Consumer Tech – with the launch of the premium Apple Vision Pro and the relatively & reasonably priced Meta Quest 3 brought about what I would bet is the foundation for large scale and widespread virtual reality devices. If there is one thumb rule of mine that has stood the test of time, it is that digital technology that first proliferates gaming and is a success soon moves to consumer tech world and then also to the business tech world. 

Hence my excitement for this technology to exponentially spread – for personal and business reasons. 

What the future holds? 

This where we get to my favorite part, speculation. As a person with vested interest on this topic, the possible use cases of the future are as follows: 

  • Virtual calls with someone in another country as if they are sitting next to you.
    • Would work with a merge of projects such as Google’s Project Starline combined with the above headsets. 
  • Another level of virtual gaming where you play paint ball (for example) against friends across great distances and feel the hits.
    • Would work with a merge of VR suits such as the TeslaSuit combined with the above headsets. 
  • The entertainment use case is a music concert we can all be virtually present at as if actually there.
    • Would need more immersive reality that Apple Vision Pro’s headset can provide and future iterations of it. 
  • Similarly, the business use case would be a technology or business conference that we can be present as across the seas without moving out of the home or office. 

What’s stopping us from doing it today? 

There are a lot of the pieces of the tech puzzle that stops us from doing the above. Some of them are as below:  

  • Though we have the benchmark now in virtual reality headsets (the Apple Vision Pro) we do not have a reliable tech stack that can record and broadcast 3D environments from source to display in low latency, we still rely on 3D visualization in 2D (like high resolution TV’s). Something like this requires a lot of processing of visual data that isn’t yet automated for it to look 3D. 
  • We have successfully managed to transmit visuals with high fidelity, but we have not yet managed to do the same for smells and feels – which is a long way off and is required for full immersion. If this happens by recreating the sensations or via tricking the brain to feel as if we are sensing is a whole other question: technical as well as ethical. Ethical as fiddling with brain waves is still something far away from proven. Companies such as Neuralink have proven this. 

Without speculating too much more, which I could and would like to do for days on end, the key question to be asked is around which use cases provide enough perceived value to get funding as innovations.  

For the near term on the other hand, there is a need for focus on Form Factor and on the Virtual and Mixed reality use cases of today that will be worked on for this decade. For example, I really liked the Playstation’s focus on gaming and quality by focusing on the headset for Playstation VR2 and offloading the processing via the connection to the console itself. I also really hope and wish Google puts their foot on the gears to review the Google Glass Project.

Should it be a pair of googles or a pair of glasses like sunglasses? The best walk through of this thought is better explained by one of my favorite YouTube ‘Tech Content Creators and Reviewers” MKBHD.

There’s so much to look forward to and this gets me excited for the future on this front!

Hope you enjoyed the read as much as I enjoyed writing it. 📝

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WWDC 2022 & the ‘Meta’verse

This year’s WWDC was not a game changing one, it was a rather iterative update on all things Apple, and probably the way Apple likes it. Post the M1 in-house customer silicon and the upgrades of M1 Pro and M1 Max, they did come up with the M2 which is more powerful and helps a battery last longer – can’t wait for the time my MacBook Pro gets old and I can upgrade to the latest at the time; kinda sad that I got the most powerful 13″ of the intel generation with all the bells and whistles just before they switched to M1 – that is what I would call unfortunate timing. Still love all my Apple gadgets.

Source: Apple.com

All of this only gets me thinking of what’s the next big step, is the update only iterative or is it a piece of a bigger puzzle that we do not yet see. Think about it, all that power in a little chip with the efficiency & battery life in that small form factor – could it be to power some other experience apart from just being an efficient video & photo editor. And that brings us to the next big thing on the horizon, the Metaverse – Virtual and Augmented worlds of the future which will be the next iteration of Social Media and bring it to a whole new digital level.

The way I see it the overall journey is a long way away –

  • first the world builds virtual worlds, as that is a lot easier first step as I understand it
  • then we get better at building those worlds in terms of resolution, quality and our interaction with the virtual world
  • all this buys us some time to develop the augmented tech that would better understand how to place digital objects in real life i.e. are we projecting into the world or into our eyes so we see it in the world or is there a 3rd option we haven’t even thought of? The answer is very unclear as we have a lot more to develop in order to get there
  • next with augmented tech comes new challenges to overcome such as interaction, how to better understand depth perception, interaction of the digital with the real
Source: Facebook.com

Such exciting things to look forward to and some people betting their companies on the promise of such a massive business case that the risk is worth the reward to be the first mover in this technology and industry. And the industry that makes the first foray successfully ends up defining the market. And that really bothers me some days, our entire virtual worlds formed and defined by a company that makes money currently via social media and selling our personal information – shudder at the thought. Talking about Facebook (now Meta) incase you are still left wondering. They are a software company that are making the biggest push in hardware ever in a ‘bet the company’ moment their CEO is having.

On the other hand we also have a contender in Apple, that says it is all about privacy which ensures some scrutiny on them ensuring they follow that path. It is a company that builds good technology and believes in privacy, if these two are my only choices then I of course choose the latter. However, it still feels the world is quite helpless that we have only the big juggernauts that can take a crack at this problem and even if smaller disruptors enter the market with an actual feasible challenge, they most probably get bought up and absorbed by the big players. It’ll of course be unbearably expensive, but any product that Apple makes in the Virtual or Augmented reality space will be an amazing contender based on their track record of hardware, software and their integration.

Source: Playstation.com

As my first foray into testing this technology out I am looking forward to the Playstation VR2, a new and improved version of the Playstation VR that promises a higher resolution, eye tracking and better interaction capabilities via new design of controllers. Might seem like a small insignificant step in gaming but it is the best use case as of today for Virtual Reality and its success propels the success of the industry.

As glued as we are to our screens, this technology will probably have the biggest impact on our lives as this will be the next screen we use to meet friends, watch movies, play games, work and experience new places and things. Looking forward to what happens next!

Hope you enjoyed the read as much as I enjoyed writing it. 📝

Do Like, Subscribe and Share – would love the support to grow and improve the Blog! 💙

Cheers! 🙂